In the narrative of travel, photography has always played a selective role. It has isolated fragments, chosen angles, and constructed visual hierarchies. Each image has implicitly declared a point of view, transforming the world into an observable and orderable field. The spread of 360° photography and video introduces a silent fracture in this model: it does not eliminate the point of view, but changes its nature. The image no longer indicates where to look; it builds a condition in which looking becomes an experiential act.
360° photography in tourism marks a structural shift from framed representation to immersive spatial experience.
360° does not originate as a narrative language.
It originates as a perceptual device. Its strength does not lie in composition, but in the space it opens. The observer is not guided by a sequence, but finds themselves immersed in a continuous, explorable, centerless environment. This shift has profound consequences for the way travel is documented, anticipated, and understood.
The narrative no longer precedes the experience. It prepares it.
Photography as a point of view, not as framing
Every photograph has always been a stance before it was a frame. Twentieth-century photographic theory made it clear that the image is never neutral: it is a choice, an orientation, a way of being in the world. Henri Cartier-Bresson spoke of photography as the simultaneous recognition of an event and its form, indicating that the photographic gesture arises from a mental posture before a technical one. Susan Sontag showed how photographing means taking a position toward reality, establishing distance, and exercising symbolic power.

360° photography does not deny this dimension. It redistributes it.
The point of view is no longer embedded in the image but delegated to the observer. Visual experience is no longer an imposed trajectory, but an exploration. This does not make the image more objective, but more unstable. Meaning is not contained in the shot; it emerges from interaction. In this sense, immersive photography is not a “total” photography, but an open photography, one that exists only in the time of experience.
From image to presence
Traditional photography works through subtraction. It isolates, simplifies, and emphasises. 360° works through inclusion. It does not construct an ideal image, but restores a perceptual field. It does not assert “this is the place,” but produces a condition that allows the place to be visually inhabited.
In tourism, this passage marks a significant shift. The place is no longer presented as an icon, but as a system. Streets, distances, sounds, and spatial relationships become narrative elements. The experience is not mediated by an explicit visual hierarchy, but is built through individual choice. Looking becomes a cognitive act.
This moves the centre of gravity of tourism communication from promotion to understanding. 360° does not seduce by showing the best of a place. It makes it legible.
A genealogy of immersion: panoramas, rotations, large formats
Immersive photography is not a historical rupture that challenges the centrality of vision. It is the outcome of a long tension toward the expansion of the visual field. As early as the nineteenth century, long before the digital era, photography sought to overcome the limits of the rectangular frame. The first panoramic cameras, such as the one patented by Joseph Puchberger in 1843, used curved plates to capture very wide portions of space. By the end of the century, rotating-lens cameras appeared, capable of recording the image over time as the film advanced. The result was not an instant, but a duration.
Slit-scan cameras, capable of reaching and exceeding 180 degrees, compress space into a continuous strip, restoring an extended, non-frontal perception. In all these devices, the issue is not spectacle, but the desire to bring the image closer to the bodily experience of space.
Cinema inherits this trajectory in the twentieth century with the introduction of large panoramic formats. Systems such as Panavision expand the visual field and transform the screen into an environment. The spectator no longer observes a scene; they orient themselves within it. Contemporary immersive logic originates here, as an attempt to restore the perceptual complexity of experience.
360° Photography: spatial experience
Spherical photography is particularly effective when the value of a place does not lie in iconic detail, but in its spatial organisation. Complex architectures, archaeological sites, markets, squares, and layered landscapes are found in 360° a form of restitution that is more faithful to their nature.
It is not about showing everything, but about making relationships perceptible. Immersive photography functions as a cognitive map: it allows us to understand how a space is traversed, how it relates to people, functions, and symbols. In this sense, it becomes a tool for spatial literacy, useful both to the traveller and to the cultural narration of territories.
In 360°, looking is not enough.
The body, time, and choice are required.
Experience is not given; it must be constructed.
Traditional photography organizes the world into an ordered visual field. Every image establishes a centre, a margin, a direction. Even when apparently spontaneous, it presupposes a hierarchy: something is important, the rest is out of frame. This logic has also dominated travel storytelling, producing iconic, recognisable, repeatable images. Travel has become a collection of already codified points of view.
360° suspends this hierarchy. It does not eliminate the point of view, but makes it mobile, unstable, negotiable. There is no longer a center of the image. There is an environment. The observer does not receive a visual message; they enter a perceptual condition. This shift is radical because it transforms the role of the image: from an object to be consumed to a space to be traversed.
From this perspective, 360° photography and video are not simply new formats. They are new grammars of experience. They do not organize storytelling according to a linear syntax, but according to a situational logic. They do not say “this is the place,” but create the conditions through which the place can be understood via exploration.
360° Video: the time of experience
360° video introduces an additional variable: time. It does not construct a linear narrative, but a situation. The observer does not follow an edit, but finds themselves immersed in a flow of events occurring simultaneously around them. The experience is not guided; it is inhabited.
This format works when it relinquishes protagonism and accepts a loss of control. Processions, rituals, urban crossings, and moments of collective life find in 360° video a form of documentation that does not simplify, but restores complexity. The experience is not explained; it is made accessible.
360° video adds a further dimension: experiential time. Not the narrative time of editing, but the time of waiting, simultaneity, and co-presence. The observer does not follow a story; they are inside a situation. Sounds arrive before images, actions occur at the margins, meaning emerges through accumulation rather than synthesis. It is a time closer to the real experience of travel, made of suspended moments, progressive orientation, and non-linear discovery.
This shift recalls a broader reflection on the relationship between perception and knowledge. Phenomenology has shown that experience of the world is never purely visual, but bodily, situated, and temporal. Maurice Merleau-Ponty spoke of perception as an embodied act, in which the subject does not observe the world from the outside, but is immersed within it. 360° makes this intuition operative in contemporary visual language. It does not represent the world; it makes it inhabitable.
In the context of travel, this has decisive implications. Traditional tourism has often confused anticipation with promise. Images served to sell an experience already closed, already defined. Immersion, if used consciously, can do the opposite. It does not promise; it prepares. It does not replace the journey; it educates the gaze and attention. It teaches how to read a space even before physically crossing it.
The editorial role: designing experiences of understanding
Every immersive content should answer a precise question: which dimension of the place does it make perceptible? Which spatial relationship does it help to understand? Which experience does it prepare?
In this sense, 360° is not a showcase, but a laboratory. It builds relationships. And it teaches how to live the journey even before it begins.
An experiential threshold
360° photography and video do not represent the exclusive future of travel storytelling. They represent a threshold. A point of passage in which travel ceases to be only a destination and returns to being a cognitive, sensory, and cultural process.
It is in this space that experience becomes the true editorial content. And it is here that VISIONS can affirm its role: not to show the world, but to offer tools to inhabit it with greater awareness.
Iconic 360° Cameras – model list
Analog pre-digital
- Cirkut (full 360°)
- Sebastião Leme Panoramic
Digital & spherical 360
- Panoscan
- Eyescan
- Panono
Consumer / modern 360 video
- Ricoh Theta
- Insta360 (One / Go / X Series)
- DJI Osmo 360
Appendix – Selected References
Photography, Point of View, and Meaning
Henri Cartier-Bresson, The Decisive Moment, 1952
Susan Sontag, On Photography, 1977
Roland Barthes, Camera Lucida, 1980
Perception and Experience
Maurice Merleau-Ponty, Phenomenology of Perception, 1945
Panoramic and Immersive Imaging History
Joseph Puchberger, Panoramic Camera Patent, 1843
Helmut Gernsheim, Panoramic Photography, 1979
Cinema and Large-Format Immersion
Panavision, Technical and Historical Archives
John Belton, Widescreen Cinema, 1992
Experience, Space, and Travel
Edward Relph, Place and Placelessness, 1976
Pine & Gilmore, The Experience Economy, 1999















